Free FBX to OBJ Converter
Lightning-fast FBX to OBJ conversion — 100% in your browser. Your files never leave your device. Free, no watermark, no sign-up.
Upload 3D Model
Drag and drop or click to upload. Files are processed locally in your browser.
Click or drag to upload
Supports GLB, GLTF, OBJ, STL, FBX, PLY
3D Preview
No model loaded
Upload a 3D model to preview and convert it
No FBX file? Generate one with AI.
Skip the search — generate a model from text or an image, then convert it to FBX or any other format in one workflow.
Generate → convert — all on fast3d.org.
FBX vs OBJ
See what transfers when converting between these two formats.
Converting FBX to OBJ will lose: Animation, Rigging.
| Feature | FBX | OBJ |
|---|---|---|
| Geometry | ||
| Textures | ||
| Materials | ||
| Animation | ||
| Rigging |
Why convert FBX to OBJ?
Hand FBX assets to legacy tools
ZBrush, Meshmixer, older CAD packages, and small DCC tools accept OBJ natively but not FBX. Convert before handoff.
Sculpt and retopologize
ZBrush and 3D-Coat prefer OBJ for sculpting workflows. Convert FBX characters to OBJ when only the static mesh matters.
CAD and engineering handoff
Solidworks, Fusion 360, and Rhino import OBJ but rarely accept FBX. Convert before sending FBX-sourced geometry to CAD workflows.
Tips for FBX → OBJ
Rigs and animation are dropped
OBJ has no support for skeletons, skin weights, or keyframes. Only the default-pose mesh survives. For rigged characters, the bind pose is what gets baked.
Materials become OBJ .mtl
FBX PBR materials translate to OBJ's simpler Phong-style .mtl. Diffuse maps and bump maps carry over; PBR-specific maps do not.
Use binary FBX when possible
Binary FBX parses faster than ASCII FBX. Check your Maya/3ds Max export settings.
Watch coordinate orientation
FBX is typically Y-up; OBJ is often Z-up. Most importers flip automatically — if your model lands sideways, rotate 90° around X.
Common issues when converting FBX to OBJ
Character imports in T-pose
Fix
OBJ does not support animation. The converted mesh uses the rig's bind pose — typically T-pose or A-pose. To capture an animated pose, bake it in Blender first, then export to OBJ.
Textures look different than in Maya
Fix
FBX PBR materials do not map cleanly to OBJ's Phong-style .mtl. Metallic, roughness, and emissive maps have no OBJ equivalents. Diffuse and bump maps carry over correctly.
Multiple objects merge
Fix
FBX scene hierarchies map loosely to OBJ groups (g). Some merging can occur. Inspect the .obj with a text editor to verify group structure.