Free GLTF to OBJ Converter
Lightning-fast GLTF to OBJ conversion — 100% in your browser. Your files never leave your device. Free, no watermark, no sign-up.
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Supports GLB, GLTF, OBJ, STL, FBX, PLY
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GLTF vs OBJ
See what transfers when converting between these two formats.
Converting GLTF to OBJ will lose: Animation, Rigging.
| Feature | GLTF | OBJ |
|---|---|---|
| Geometry | ||
| Textures | ||
| Materials | ||
| Animation | ||
| Rigging |
Why convert GLTF to OBJ?
Legacy DCC tool interop
Older Maya, 3ds Max, and ZBrush versions accept OBJ out of the box but need plugins for GLTF. OBJ is the safest cross-tool bridge for static meshes.
CAD and engineering handoff
Solidworks, Fusion 360, and Rhino import OBJ as a mesh reference. GLTF is rarely supported in CAD pipelines.
Sculpting and retopology
ZBrush, 3D-Coat, and Meshmixer prefer OBJ for sculpting and remeshing workflows where animation is irrelevant.
Tips for GLTF → OBJ
Bundle textures with the .obj
OBJ produces an .obj, an .mtl, and separate texture image files. Ship them as a folder — missing files break the model.
Animation and skeletons are dropped
OBJ has no fields for bones, skin weights, or keyframes. Animated GLTF characters lose everything except the default-pose mesh.
Watch coordinate handedness
GLTF is Y-up right-handed; OBJ is unspecified but most exporters use Z-up. Importers usually handle this automatically — if your model lands sideways, rotate around X.
Multiple objects become groups
GLTF's scene graph maps to OBJ groups (g). Most importers respect this, but a few flatten everything into one mesh.
Common issues when converting GLTF to OBJ
Model imports with no materials
Fix
The .mtl file is missing or has wrong texture paths. Open the .mtl in a text editor and verify the `map_Kd`, `map_Bump`, and other map paths point to files that exist next to the .obj.
Character imports in T-pose
Fix
OBJ does not support animation. Bake the animation in Blender first (to Alembic or another animated format), or stay with GLTF/GLB if you need the rig.
Some texture maps are missing
Fix
Fast3D exports diffuse, normal, and roughness maps to OBJ. PBR-specific maps (clearcoat, emissive, sheen) do not have OBJ equivalents and are dropped.