Free FBX Converter
Lightning-fast FBX conversion — 100% in your browser. Your files never leave your device. Free, no watermark, no sign-up.
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Supports GLB, GLTF, OBJ, STL, FBX, PLY
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Convert FBX to other formats
Pick a target format to convert your FBX files into.
FBX is input-only — Fast3D can load it but cannot export it. Choose a target format above to convert your FBX file.
What FBX supports
| Feature | FBX |
|---|---|
| Geometry | |
| Textures | |
| Materials | |
| Animation | |
| Rigging |
When to use FBX
Animated character pipelines
FBX is the standard for moving rigged characters between Maya, Blender, Unreal, and Unity. Skeletons, skin weights, and animation clips survive the trip.
Motion-capture data
MoCap sessions typically deliver FBX files with baked animation. Import into Unreal or Unity for retargeting to your character rig.
Architectural visualization
Some ArchViz teams use FBX for moving scenes from 3ds Max to Unreal Engine. Materials and geometry transfer cleanly.
Convert to web formats
Use Fast3D to convert FBX assets to GLB for web display, OBJ for static mesh editing, or STL for 3D printing.
Common FBX workflows
Maya → Unreal character pipeline
Rig and animate a character in Maya, export as FBX with embedded media, import into Unreal Engine for game development.
FBX → GLB web conversion
Drop FBX assets into Fast3D to convert to GLB. Skeletons, animation, and textures survive — load the GLB in Three.js or model-viewer for web display.
FBX → STL for 3D printing
Pose a rigged character in Blender, apply the pose as rest pose, export as FBX, then convert to STL for 3D printing.
FBX software compatibility
| Software | Support | Notes |
|---|---|---|
| Autodesk Maya / 3ds Max | Read + Write | Native — Autodesk owns and develops the FBX format. |
| Blender | Read + Write | Native FBX importer and exporter. Occasional compatibility quirks with constraints and custom attributes. |
| Unity | Read | Native FBX import with full support for rigs, animation, and materials. |
| Unreal Engine | Read | Native FBX import — the standard format for getting assets into Unreal. |
| MotionBuilder | Read + Write | FBX is MotionBuilder's native format — animation cleanup and retargeting hub. |
| Web browsers | None | Browsers cannot load FBX. Convert to GLB for web display. |
About FBX
FBX is Autodesk's proprietary format and the industry default for moving rigged, animated 3D characters between DCC tools like Maya, Blender, and Unreal Engine. It supports skeletons, blend shapes, and keyframed animation. Fast3D can load FBX for conversion into lighter web-friendly formats, but does not export FBX.